//#include"mgepch.h"
#include"Window.h"

#ifdef MGE_PLATFORM_WINDOWS
#endif // MGE_PLATFORM_WINDOWS



namespace myMiniEngine {

//	Scope<Window> Window::Create(const WindowProps& props) {
//#ifdef MGE_PLATFORM_WINDOWS
//		return CreateScope<WindowsWindow>(props);
//#else
//		MGE_CORE_ASSERT(false, "Not on Windows platform!");
//		return nullptr;
//
//#endif // MGE_PLATFORM
//		Init(props);
//	}

}